Urga Vdova 89

"A heavy hitter, the URGA Vdova 89 makes up for lower accuracy with raw firepower and a massive magazine. Even if you miss a lot, you're sure to obliterate your target."

The Urga Vdova 89 is a weapon in Just Cause 3.

Description
It's a light machine gun with a box magazine. It looks like it was designed around the cold war (late 20th century), judging by the appearance (especially the wooden stock).

In a promotional picture, it was apparently once possible to carry two of them, despite them being two-handed weapons. That has not been seen (nor is it even possible) in the final game and can be considered Cut game content from Just Cause 3.

The magazine appears to be based on the M60 light machine gun, but the overall design is based on the PKM. It also somewhat resembles the Vz. 59 LMG.

The weapon is Annika's weapon of choice as shown in cutscenes.

Based on a small writing in the weapon as seen in the infobox image, the Vdova is chambered for 7.62x51mm rounds. This is the standard NATO cartridge. It is common for nations to standardize their weapons whenever they can afford to, as it would cost a lot of money and be very inconvenient to have several different cartridge sizes.

It is should be noted that while this weapon is referred to as a light machine gun, the weapons this weapon are based on are actually general-purpose machine guns (medium MGs). GPMGs can be adapted to either the light or medium machine gun roles, can fire full-powered rifle cartridges and are suited for a variety of roles, from bipod/tripod-mounted infantry support, to deployment as a helicopter door gun, or a vehicle-mounted support weapon. The main difference between LMGs and MMGs is the size and mass. A person would not fire a medium MG from the shoulder, while standing up, simply because it would be very uncomfortable.

Performance
It has a slower rate of fire than the SMGs and full-auto assault rifles, but its high magazine capacity makes it a great weapon for continuous firefights. Precision aim is recommended at all times, as this significantly reduces spread and clamps down on vertical recoil and muzzle climb quite a bit. Its stopping power is very effective against enemy soldiers, but sustained fire will be required to destroy light vehicles, boats or helicopters. It has the same damage per bullet as the CS27 Misfortune, while being much less accurate. As a machine gun, sustained fire is very effective at suppressing enemies, allowing friendly rebels to advance. That being said, the weapon has very noticeable recoil, so it might be a good idea to fire in few-second bursts rather than a continuous, uninterrupted spray, which would make the weapon very difficult to control and rarely hit smaller targets.

The weapon uses assault rifle ammunition, which can be found everywhere in military bases. On the other hand, places like police stations do not store a lot of rifle ammunition (except in weapon racks), so the player might experience ammo shortage in combat situations taking place there.